Connect and charge
Three or more crystals of one colour form a network. It does not clear — it charges, and waits.
Coming soon · iPhone · iPad · Apple TV
A musical crystal puzzle game where a match is only the beginning. Connect crystals, let them charge, and build while the Pulse Line approaches — then bank several networks for one sweep and multiply their energy.
How it plays
Connect three or more crystals of one colour and let them charge. The Pulse Line sweeps the board in time with the music and ignites everything you have built, triggering cascades. Hold your nerve and bank several networks for a single sweep.
Three or more crystals of one colour form a network. It does not clear — it charges, and waits.
Several charged networks caught by one pass of the Pulse Line multiply their energy together.
A dark tide rises beneath the board. Ignite light at its edge to push it back and reclaim room to build.
One continuous journey
Your board travels with you as the music, palette and objectives change. Tempo climbs from 90 to 156 BPM across the campaign, and every level hands off to the next without a break.
The ramp. Tempo and fall speed climb and the survival runway shortens, so every level plays faster than the last without changing the rules.





The city turns the lights on. A fifth crystal colour joins the board, the tempo climbs past First Light's ceiling, and the Pulse Line starts to bend off its straight path.





The Pulse Line reflects at the cavern walls, opening a new rhythm of play, and five authored in-engine scores carry the finale through the three-phase Prism Engine.





Music that reacts
Five soundtrack layers respond to board pressure. Crystal tones and Pulse percussion tie your moves to the beat, so a tense board sounds like one.
The mix thickens as the board fills and thins out when you clear it. Nothing is on a loop timer.
The Pulse Line sweeps on the beat. Every level is written at its own tempo, 90 to 156 BPM.
Adjust music and sound effects separately, or mute them and let your own music play.
Play your way
Drag to move, tap to rotate, lower a piece with a downward drag, and commit it with a deliberate flick — so nothing drops by accident.
Prefer on-screen buttons, or a mix of both? Switch any time. Connect a compatible game controller, on iPhone, iPad or Apple TV.
Built to be playable
Difficulty and presentation are separate choices. Turning one down never locks content away.
Slows the rising dark tide so you can play the puzzle at your own pace, with the full campaign still open.
Calms the cascades, sweeps and background motion while keeping the board perfectly readable.
Standard, cel-shaded and premium crystal — pick the look that reads best for you, or the one that runs coolest.
Discover eight illustrated achievements, kept locally on your device. No leaderboards to chase and no account to make.
An endless mode with its own high score, climbing one pressure tier every two minutes for as long as you can hold it.
Prism Shift is in final preparation for the App Store, for iPhone, iPad and Apple TV. No account is needed — progress, preferences and achievements stay on your device.