Prism Shift
Prism Shift key art: a cyan and magenta crystal split by a lightning bolt, above the gold Prism Shift title, set in a violet crystal cavern.

Coming soon · iPhone · iPad · Apple TV

Build the light.
Break the darkness.

A musical crystal puzzle game where a match is only the beginning. Connect crystals, let them charge, and build while the Pulse Line approaches — then bank several networks for one sweep and multiply their energy.

See how it plays Fifteen levels
15Levels
3Worlds
5Music layers
8Achievements

How it plays

A match is only the beginning

Connect three or more crystals of one colour and let them charge. The Pulse Line sweeps the board in time with the music and ignites everything you have built, triggering cascades. Hold your nerve and bank several networks for a single sweep.

Connect and charge

Three or more crystals of one colour form a network. It does not clear — it charges, and waits.

Bank for the sweep

Several charged networks caught by one pass of the Pulse Line multiply their energy together.

Break the dark tide

A dark tide rises beneath the board. Ignite light at its edge to push it back and reclaim room to build.

One continuous journey

Fifteen levels, three worlds

Your board travels with you as the music, palette and objectives change. Tempo climbs from 90 to 156 BPM across the campaign, and every level hands off to the next without a break.

First Light

World one · Levels 1–5 · 90–120 BPM

The ramp. Tempo and fall speed climb and the survival runway shortens, so every level plays faster than the last without changing the rules.

Prism Shift level one, Awakening.
Awakening90 BPM
Prism Shift level two, Ripples.
Ripples96 BPM
Prism Shift level three, Bloom.
Bloom102 BPM
Prism Shift level four, Pulse.
Pulse110 BPM
Prism Shift level five, Harmony.
Harmony120 BPM

Neon District

World two · Levels 6–10 · 124–156 BPM

The city turns the lights on. A fifth crystal colour joins the board, the tempo climbs past First Light's ceiling, and the Pulse Line starts to bend off its straight path.

Prism Shift level six, Voltage.
Voltage124 BPM
Prism Shift level seven, Drift.
Drift132 BPM
Prism Shift level eight, Glitch.
Glitch140 BPM
Prism Shift level nine, Overdrive.
Overdrive148 BPM
Prism Shift level ten, Blackout.
Blackout156 BPM

Crystal Caverns

World three · Levels 11–15 · 112–140 BPM

The Pulse Line reflects at the cavern walls, opening a new rhythm of play, and five authored in-engine scores carry the finale through the three-phase Prism Engine.

Prism Shift level eleven, Echo.
Echo112 BPM
Prism Shift level twelve, Facet.
Facet118 BPM
Prism Shift level thirteen, Resonance.
Resonance124 BPM
Prism Shift level fourteen, Faultline.
Faultline132 BPM
Prism Shift level fifteen, Heartstone.
Heartstone140 BPM

Music that reacts

The soundtrack plays you back

Five soundtrack layers respond to board pressure. Crystal tones and Pulse percussion tie your moves to the beat, so a tense board sounds like one.

Five adaptive layers

The mix thickens as the board fills and thins out when you clear it. Nothing is on a loop timer.

Tempo-locked play

The Pulse Line sweeps on the beat. Every level is written at its own tempo, 90 to 156 BPM.

Your mix, your call

Adjust music and sound effects separately, or mute them and let your own music play.

Play your way

Controls that get out of the way

Touch

Drag to move, tap to rotate, lower a piece with a downward drag, and commit it with a deliberate flick — so nothing drops by accident.

Buttons, hybrid or controller

Prefer on-screen buttons, or a mix of both? Switch any time. Connect a compatible game controller, on iPhone, iPad or Apple TV.

Built to be playable

Accessibility and comfort

Difficulty and presentation are separate choices. Turning one down never locks content away.

Gentle Tide

Slows the rising dark tide so you can play the puzzle at your own pace, with the full campaign still open.

Reduce Motion

Calms the cascades, sweeps and background motion while keeping the board perfectly readable.

Three graphics modes

Standard, cel-shaded and premium crystal — pick the look that reads best for you, or the one that runs coolest.

Lights to restore

Discover eight illustrated achievements, kept locally on your device. No leaderboards to chase and no account to make.

Abyss

An endless mode with its own high score, climbing one pressure tier every two minutes for as long as you can hold it.

Coming soon

Prism Shift is in final preparation for the App Store, for iPhone, iPad and Apple TV. No account is needed — progress, preferences and achievements stay on your device.